Saturday, May 21, 2011

Sony Introduces Next Generation Portable, aka PSP 2

Sony has just unveiled what has been called the PlayStation Portable 2 (let’s pretend the PSP Go never existed) with a new handheld video game console. Officially called the “Next Generation Portable,” the device will appear like the original PlayStation Portable–although a bit bulkier–and will feature a 5-inch OLED touchscreen. It will also have a touch pad at the back, dual micro analog joysticks, cameras in both the front and rear sides, and will use a Flash-based memory card.
PSPgo - Piano Black
Other expected features will include 3G, Bluetooth, and WiFi connectivity, PlayStation 3-quality graphics, ARM Cortex A9 CPU, a SGX543MP4+ GPU, and Sixaxis motion-sensing system.

Games that will be offered for the NGP once it is released in the holiday season include Hot Shots Golf Next, Gravity Daze, Killzone, WipeOut, Resistance, LittleBigPlanet, Unchartered, Little Deviants, Reality Fighters, and Billiards. Take note that the NGP is apart from the upcoming PlayStation Phone being concocted by Sony Ericsson.

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Sony Presents Sharp Shooter Attachment for Its PlayStation Move

Play Station Move from Sony gets a new add-on - a Move Sharp Shooter Attachment that aims at such video games as Time Crisis: Razing Storm and The Shoot

The most important fact is that the gaming device is an official Sony product, which means that its quality clearly outruns that of the products developed by third parties for Wii console.

The PlayStation Move Sharp Shooter Attachment is expected to hit the stores in February 2011, the same month when users will be able to get their hands on the much awaited Killzone 3.

It would be interesting to note that Sony's Sharp Shooter includes a motion controller and a navigation controller. In addition, you will be able to find a digital trigger, adjustable shoulder stock, firing mode selector and a reload button.

Everything is made to provide the gamer with maximum comfort. The user will have an easy access to all the needed buttons and thus be able to show impressive results in their favorite game.

The PlayStation Move Sharp Shooter Attachment was developed mainly for first person shooters like Killzone 3 and SOCOM 4 U.S. Navy SEALs. However, you will also be able to use the attachment for

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Sony PS3 Addicts Will Be Able to Save Games in the Cloud

Listen up all you PlayStation 3 lovers - Sony developed a feature that will allow you to save your play in the "cloud".

The feature is called "Online Saving" and it will part of the PS3's upcoming 3.60 update.

The cloud storage allows PS3 users to upload their games to a distant server instead of filling up their hard drives.

The biggest advantage is that the user can save any time and anywhere and due to the fact that the storage system is tied to a PlayStation Network account, one can easily pull it down to other consoles.

However, Sony mentioned that it will provide the new feature only to PlayStation Plus subscribers.

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PlayStation Phone Features Leaked in China

Although the much anticipated PlayStation Phone did not reach this year's CES, a Chinese website called IT168 revealed that the device will be launched under the Xperia brand name and will come with a new game launcher called the PlayStation Pocket.

According to the online source, the PlayStation Phone will boast a 4-inch 854 x 480 resolution screen, micro USB port and include a Qualcomm Andreno 201 GPU.

In addition, the user will be able to make quality photos using the 5 megapixel camera and expand its memory by taking advantage of the microSD slot.

The heart of the gadget will be a 1Ghz Snapdragon QSD8255 processor.

So far there has been no information on the games that the PlayStation Phone will be accompanied with and the device's price.

It is possible that the phone will be presented at the Game Developers Conference 2011, which will start February 28 and take place in San Francisco.

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Sony to Present Its New PSP2 Boasting with OLED Screen and 3G Support

Gamers will soon be able to witness the launch of a new Sony PSP2 that will feature an OLED screen and support 3G.

The information on the preliminary details of the console and PSP smartphone were recently unveiled in Nikkei, a Japanese newspaper.

It would be interesting to note that in addition to the features of previous versions, the new PSP2 will have 3G and WLAN support. Thus players will be able to get together online.

Besides, the new device boasts a new OLED screen and an upgraded processor.

It is worth mentioning that the tech giant Sony decided to include in its new devices some additional features like online gaming and multimedia services.

Besides being able to play video games, user will also have the opportunity to watch online videos and listen to the music.

The company is expected to present the new PSP2 system in January 27, when it holds a pres conference. In addition, Sony will release the PSP smartphone in February.

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Dead Space 2

Following on from the excellent yet cruelly overlooked original, EA's talented Visceral Games studio has taken an already terrifying game and spliced it with some grandly spectacular action moments. The result is a true emotional rollercoaster.

From its opening eerie minutes to the ridiculous, television-shaking conclusion, Dead Space 2 immerses you to the max. Only thing is, it immerses you somewhere not very pleasant and plays with your feelings like no game we've ever come across.

Set some years after the first DS (there's a catch-up video for you lot who skipped the first game - you know who you are), Dead Space 2 opens with protagonist Isaac Clarke awakening on the floating space city, The Sprawl, based off Saturn's Titan moon.

For reasons that later become apparent, the situation on the starry metropolis is just as dire - and monster-filled - as when Isaac last passed into a coma, when leaving the Ishimura - and the story has more than a few gigantic twists that plunge Isaac's plight into even more desperate areas.

The Sprawl is infested with Necromorph horrors, which - in case you're one of the shamed few who missed the original - are a sort of alien infection that mutate and infest dead human host bodies. You wouldn't want to kiss one, let's put it that way. Luckily for those who bypassed the first title, catching up on the story is over in seconds; within a blink of an eye, you're what the blazes is going on, with Isaac is running (and shooting) for his life through the burning city.

Originally posted on CVG: Dead Space 2 review

Everything in the city has a connection and context - if you're feeling brave you could even make comparisons to the ultimate gaming locale, BioShock's Rapture. In the school, for example, you'll fend off armies of corrupted children and screeching babies, while the Church of Unitology has a very Andrew Ryan-esque animatronics display explaining the origins of the shady religion.


Visceral is excellent at building tension - although it relies a little too heavily on the player running out of ammo to build panic. That said, you're going to be bullet-happy here: We can recall the first moment in the 10-hour campaign when a screeching Necromorph exploded into our moving elevator - but from then on we were ironsights-up for every single trip.

When you think something's going to jump out and get you, it probably won't. Yet when you jog off towards the 'safe' room a gunship will disintegrate the entire adjoining wall, as a 10ft horror drags you into air-less space.

The sense of fear and surprise instilled by Visceral's audio team in particular is sublime, and truly raises the bar for the industry as a whole.

In one early sequence, for example, you'll fight Necromorphs through a speeding train, space jump at 200mph to another carriage, smash through the ceiling in a spiral of flailing pain, and then desperately sprint as everything explodes and crumbles behind you in an incredible scripted firework display.

However, the added slant on action has been handled carefully. There's very little monotonous run-and-gunning here, and things never seem to descend into a senseless fragfest. Make no mistake: the scares aren't only plentiful, they creep up on you.

Dead Space 2: Characterisation

Dead Space 2 is undoubtedly scarier than its predecessor. Some of the new monsters are a nightmare to fight, forcing you to change gun strategies at a moment's notice.

Unlike the original game, this time main man Isaac has a voice and chucks his bare face about with great abandon. Some fantastic camera work and commendable controls complement in making Dead Space 2 feel like a real personal trauma; after a horrific battle Isaac might open up his helmet and drop to the floor for a breather, and there's plenty of interaction with fellow survivors.

Mechanically, one of the biggest new features is the Zero G flight mechanic, which feels a world better than the comparatively clunky space jumping from the first game.

This time around, a click of the left thumbstick Isaac ascends to a weightless glide, from which point you can elegantly and easily fly him around the room using the two sticks. This mechanic is imaginatively combined with the stasis and kinesis systems to satisfyingly solve certain inventive puzzles.

Dead Space 2: Conclusion

Dead Space 2 is quite simply a fantastic survival horror action game - it's everything fans of the original have been hoping for. If we were picking at straws we'd argue that the game's weapons arsenal - which now sees the addition of the satisfying javelin gun among others - still doesn't encourage diversity, while multiplayer is yet to full convince us. We're sure it will be popular in a public environment - there are too many neat gameplay touches ported over from the campaign for it not to take off - but we've been left looking cynically at its teamwork-shunning score system.

But if it's a genre-besting single-player experience you're looking for - and honestly, what more do you want? - you won't be able to do better. Polished, sickening, satisfying and occasionally heart-testing, Dead Space 2 is undoubtedly the best horror adventure on Xbox 360 and PS3. It's the Resident Evil of this generation - and it'll leave you an emotional wrec

Dead Space 2 launch: Out now on Xbox and PS3
Dead Space 2 price: £40-£55

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Sunday, May 15, 2011

Mass Effect 2 PS3

During the opening level of Mass Effect 2 game, a sprawling sci-fi adventure that keeps you mesmerised throughout its 30+ hour lifespan, the main character - the man or woman you played as throughout the whole first Mass Effect - dies. Before you accuse us of spoiling the story, we'll qualify that remark by saying that 'dies' isn't the end of the story.

As with almost everything else in Mass Effect 2's beautiful universe, things are not as they seem. A shady human splinter group called Cerberus reconstruct Shepard, almost cell by cell. Do you side with Cerberus, a wealthy bunch of human separatists who clearly have their own sinister agenda, or do you remain loyal to the Galactic Council, who abandoned you; left you for dead. The decision, as you'll increasingly begin to realise as you delve further into Mass Effect 2's universe, is far from black and white.

The ability to put you into believable, yet tricky moral binds is one of the Mass Effect series' proudest achievements, and the quality of its script married to the richness of its atmosphere is what keeps you coming back for more when other adventure games begin to flag.

BioWare's seamless conversation system helps enormously with this. Dialogue feels natural, as it does in a good movie, with camera angles framing each shot to make the most of BioWare's stunning character models (which look slightly more lifelike on PS3, you'll be pleased to hear), its moody lighting, and the often breath taking backdrops.

Options on the dialogue wheel aren't word for word responses; instead they sum up a mood or opinion. For a more blunt approach, there are moments when you can pull either L2 or R2 for a Paragon or Renegade intervention, like cutting a man's talk short and punching him through a window.

Mass Effect 2 PS3: Controls

You'll notice we haven't referred to ME2 as an RPG, and that's because... well, it isn't. If anything, it's a third-person shooter with deep, deep story elements woven in. Oh, and some character management. And squad mechanics. And resource management. Ok, so it's a hybrid game without comparison on PS3.

Combat feels great on the Dualshock. R1 is your trigger button, L1 aim, and R2 and L2 bring up your weapon and ability wheels, where you control the arming and attacks of yourself and your squad.

It's an elegant system. Aim at a target, squeeze R2 and a wheel of abilities appears as the action pauses. Select the ability you want (say, Overload for bringing down a target's shields), press X, and it's used immediately. This isn't stodgy RPG combat, it feels like a proper shooter).

Other actions, such as squad management are handled by tapping a button. Point at something, press either left or right on the d-pad and your squad member goes there. They handle things like taking cover autonomously, and - mercifully - they're smart enough to know when they're in your line of fire.

In fact, in Mass Effect 2 your squad plays a key role. The over-arching story sees you assembling a crack team to undertake what appears to be a suicide mission to help save every sentient race in the galaxy.

The majority of the game sees you cruising off to alien worlds on a recruitment drive, which all leads up to one epic scrap at the end. However, you don't command loyalty from your crew automatically - you have to earn it. Getting one crew member on side can mean isolating another. Choosing between them is genuinely tough, and it has a bearing on how the game plays out. Without giving anything away, we felt bona-fide remorse during some of the end scenes because of the choices we'd made during the main game. That's the real kicker when it comes to Mass Effect 2.

Mass Effect 2 PS3: Conclusion

No, it doesn't have the deepest RPG mechanics, nor the most fluid combat, but what it does have is a world that is so utterly believable, populated by incredibly fleshed out characters (in both senses of the phrase) - all bound together by a plot compelling enough to keep you engrossed for weeks and still leave you wanting more at the end.

It effortlessly draws out emotions with the same frequency, say, a COD game throws angry, shouty men at you. Quite simply, if the sci-fi setting appeals, Mass Effect 2 is unrivalled. It's an adventure you're unlikely to forget, and even less likely to put down before its thrilling climax.

Mass Effect 2 PS3 release date: Out now
Mass Effect 2 PS3 price: £35-40

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