Thursday, July 5, 2012

Call of Duty: Modern Warfare 3 Limited Edition Bundle For Sony PlayStation 3

Call of Duty: Modern Warfare 3 Limited Edition Bundle For Sony PlayStation 3
According to rumors, the Call of Duty: Modern Warfare 3 Limited Edition Bundle for the Sony PlayStation 3 will be released on May 25th, 2012. The bundle consists of a copy of Call of Duty: Modern Warfare 3 and a 320GB PlayStation 3 System. The Call of Duty: Modern Warfare 3 Limited Edition Bundle retails for only $299. [PlayStation Blog]

Borderlands 2 Special Editions

Borderlands 2 Special Editions
2K Games has announced two special editions of Borderlands 2. The “Deluxe Vault Hunter’s Collector’s Edition” consists of Borderlands 2 video game, a Marcus Kincaid bobblehead, art book, stickers, a digital comic and several unspecified DLC. The “Ultimate Loot Chest Limited Edition” includes all those items, plus a collectable scaled replica of the red loot chests, a steel book case, Creatures of Pandora wide-format ID chart, a lithograph postcard set, field notes from Sir Hammerlock, a cloth map of Pandora and a numbered certificate of authenticity. Both of the special editions will be released for the Microsoft Xbox 360 and Sony PlayStation 3 and Windows-based PC. The “Deluxe Vault Hunter’s Collector’s Edition” and “Ultimate Loot Chest Limited Edition” are priced at $100 and $149.99, respectively. [Joystiq]

Resident Evil: Chronicles HD Collection

Resident Evil: Chronicles HD Collection
Resident Evil: Chronicles HD Collection will be available on the PlayStation Network on June 26th, 2012. This collection consists of two video game titles such as Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles. Resident Evil: Chronicles HD Collection will retail for $26.99. [Ubergizmo]

Journey Collector’s Edition Release Date Unveiled

Journey Collector's Edition Release Date Unveiled
Thatgamecompany (TGC) has confirmed the availability of Journey Collector’s Edition in the U.S. market. The video game will be launched on August 28th, 2012. Priced at $29.99, Journey Collector’s Edition features 30-minute behind-the-scenes documentary about the making of Journey, three exclusive mini-games from thatgamecompany, original soundtracks, concept art and screenshot galleries, several themes and wallpapers and creator’s commentary and play-throughs. [Ubergizmo]

Wednesday, June 1, 2011

UNCHARTED 3: Naughty Dog Talks Multiplayer

By now you’ve probably read the full details of what you’ll get with UNCHARTED 3’s upcoming multiplayer beta. Now, in our new video interview, Naughty Dog’s top developers reveal just how deep this rabbit hole goes. At a glance, UNCHARTED 3’s most obvious multiplayer enhancement lies in its sweeping character customization options in the form of weapon loadouts, gun mods and a wide selection of ability-enhancing Boosters. You’ll be able to modify your character’s appearance in almost every way, whether you want to slap some aviators on Nathan Drake or cobble together a custom hero or villain from scratch. “There are hundreds and hundreds of parts and every part has a customizable color,” Game Director Justin Richmond tells us. “You can look the way you want to look. We want it to feel personal.”

“Personal” is a theme that permeates every yawning nook and cavernous cranny of UNCHARTED 3’s redesigned multiplayer experience. Underneath the ultra-polished shooting mechanics and well-balanced arsenal of weapons lies a social media platform that is positively thrumming with potential. With UNCHARTED 3, community is finally a two-way street: You can tap into your Facebook friend list to recruit a Buddy, then fight by his side while earning rewards for coordinated kills — with a bonus for landing the obligatory post-kill high-five. Afterwards, you can upload your favorite video clips to Facebook and YouTube for sharing. Or, if you prefer, you can watch streaming community clips via UNCHARTED TV while you wait for the next match to begin.

You’ll get your hands on UNCHARTED 3’s new multiplayer modes when the beta begins on June 28th for PlayStation Plus subscribers and owners of specially marked copies of inFAMOUS 2; full access follows on July 5th for all PSN users. Watch the video and read on for more excerpts from our interview with Game Director Justin Richmond and Game Designer Roger Cogburn.

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Experience E3 LIVE From Your PS3 With Streaming Keynote, Virtual PlayStation Booth

With the E3 Expo just around the corner, the PlayStation Home team is happy to announce that you’ll be able to be part of the convention excitement — right from your PS3!

For the first time ever, PlayStation Home will host a live public video stream of the Sony E3 press conference on Monday, June 6 at 5pm Pacific Time in a special screening room. You can watch SCEA President and CEO Jack Tretton reveal all of the big E3 announcements and watch never-before-seen footage of tons of upcoming PS3 and NGP titles.

Home logo

We’re also happy to confirm that the PlayStation Home E3 Virtual Booth is making a triumphant return! The virtual booth was visited by a lot of people last year (five times more people than physically attended E3 2010!), making it huge success for us and hopefully for you as well. If you visited the booth last year, you’ll remember that we enabled you to explore a virtual recreation of PlayStation’s E3 booth. Expect the same this year, with a few new surprises — including a 3D-rendered NGP to inspect from every angle.

PlayStation Home: E3 2010 virtual booth

Images taken from the E3 2010 virtual PlayStation booth; check back next Tuesday to see what’s awaiting you for 2011!

Be sure to visit the E3 Booth in Home at the start of the show on Tuesday, June 7 at 12pm Pacific Time and earn exclusive virtual items as you visit the different areas in the virtual E3 booth. Once you unlock all the virtual items, you’ll be able to check out Home content in the VIP area and play the first level of Scribble Shooter – an upcoming top-down, shoot-em up game featuring hand-drawn enemies that is being designed to look as if you’re playing on a notepad — as well as a Heavy Water package with active virtual items. Why spend money on a plane ticket to LA when you can attend E3 right from your PS3?

Additionally, the PlayStation.Blog team will be streaming live game demonstrations straight from the show floor into PlayStation Home, so you won’t miss a single beat of all the excitement of E3. They’ll be scouring the show for any exciting new titles to show off, and you can watch it all within PlayStation Home. LIVE!

We hope you come visit. See you, virtually, at E3!

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Starhawk’s Multiplayer: Watch CTF in the Acid Sea

What’s up PS Blog and fellow Warheads? I’ve been working on Warhawk since 2007 and I represent the other half of the Santa Monica Studio/LightBox Interactive partnership. I’m sure you all know about the Santa Monica team from the God of War series. What you might not know is that we’ve been working with LightBox since the studio opened its doors, helping the team get started on this exciting new project. We’ve been contributing to the Starhawk development process creatively and on the biz side of things. It’s been a true collaboration — we’re thrilled to be working with the talented group at LightBox.

Lots of you are wondering how Build & Battle fits in with the Warhawk recipe of “frenetic epic firefights,” so today we wanted to give you a taste of what we will have playable at E3 next week! This is a video of an actual multiplayer tournament we had recently at the LightBox studio.

As you know Starhawk also has a cool single-player campaign that will immerse you in the story of our main character, Emmett Graves, but as you can see we have not forgotten about our multiplayer roots! We’ve designed Starhawk’s multiplayer to be just as much fun as Warhawk’s, but now with our new Build & Battle toy box, you shooter fans will have something you haven’t truly experienced before – the ability to change the battlefield on the fly. We’ll have more details on Starhawk’s multiplayer soon, but for now we invite you to come visit us at E3!

Starhawk for PS3Starhawk for PS3

Thanks a ton for the amazing reactions to Starhawk thus far. I can honestly say that we’ve only scratched the surface so look out for more info in the months ahead.

And if you want more Starhawk info, there are lots of ways to reach us. Register on StarhawkTheGame.com, hop on the Starhawk official forums, and join in on the conversations. The PlayStation.Blog is also a great spot, of course. As you’ve seen, Dylan has spent a lot of time trying to answer your questions and he’ll continue to do so. He also has a Twitter account that you can follow, @dylanjobe, where you can find out about Starhawk and ask him questions…or just see what he had for dinner. We can’t answer all of your questions just yet but we pay close attention to what you, the fans, are talking about and what’s most important to you.

PlayStation.Blog

Saturday, May 21, 2011

Sony Introduces Next Generation Portable, aka PSP 2

Sony has just unveiled what has been called the PlayStation Portable 2 (let’s pretend the PSP Go never existed) with a new handheld video game console. Officially called the “Next Generation Portable,” the device will appear like the original PlayStation Portable–although a bit bulkier–and will feature a 5-inch OLED touchscreen. It will also have a touch pad at the back, dual micro analog joysticks, cameras in both the front and rear sides, and will use a Flash-based memory card.
PSPgo - Piano Black
Other expected features will include 3G, Bluetooth, and WiFi connectivity, PlayStation 3-quality graphics, ARM Cortex A9 CPU, a SGX543MP4+ GPU, and Sixaxis motion-sensing system.

Games that will be offered for the NGP once it is released in the holiday season include Hot Shots Golf Next, Gravity Daze, Killzone, WipeOut, Resistance, LittleBigPlanet, Unchartered, Little Deviants, Reality Fighters, and Billiards. Take note that the NGP is apart from the upcoming PlayStation Phone being concocted by Sony Ericsson.

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Sony Presents Sharp Shooter Attachment for Its PlayStation Move

Play Station Move from Sony gets a new add-on - a Move Sharp Shooter Attachment that aims at such video games as Time Crisis: Razing Storm and The Shoot

The most important fact is that the gaming device is an official Sony product, which means that its quality clearly outruns that of the products developed by third parties for Wii console.

The PlayStation Move Sharp Shooter Attachment is expected to hit the stores in February 2011, the same month when users will be able to get their hands on the much awaited Killzone 3.

It would be interesting to note that Sony's Sharp Shooter includes a motion controller and a navigation controller. In addition, you will be able to find a digital trigger, adjustable shoulder stock, firing mode selector and a reload button.

Everything is made to provide the gamer with maximum comfort. The user will have an easy access to all the needed buttons and thus be able to show impressive results in their favorite game.

The PlayStation Move Sharp Shooter Attachment was developed mainly for first person shooters like Killzone 3 and SOCOM 4 U.S. Navy SEALs. However, you will also be able to use the attachment for

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Sony PS3 Addicts Will Be Able to Save Games in the Cloud

Listen up all you PlayStation 3 lovers - Sony developed a feature that will allow you to save your play in the "cloud".

The feature is called "Online Saving" and it will part of the PS3's upcoming 3.60 update.

The cloud storage allows PS3 users to upload their games to a distant server instead of filling up their hard drives.

The biggest advantage is that the user can save any time and anywhere and due to the fact that the storage system is tied to a PlayStation Network account, one can easily pull it down to other consoles.

However, Sony mentioned that it will provide the new feature only to PlayStation Plus subscribers.

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PlayStation Phone Features Leaked in China

Although the much anticipated PlayStation Phone did not reach this year's CES, a Chinese website called IT168 revealed that the device will be launched under the Xperia brand name and will come with a new game launcher called the PlayStation Pocket.

According to the online source, the PlayStation Phone will boast a 4-inch 854 x 480 resolution screen, micro USB port and include a Qualcomm Andreno 201 GPU.

In addition, the user will be able to make quality photos using the 5 megapixel camera and expand its memory by taking advantage of the microSD slot.

The heart of the gadget will be a 1Ghz Snapdragon QSD8255 processor.

So far there has been no information on the games that the PlayStation Phone will be accompanied with and the device's price.

It is possible that the phone will be presented at the Game Developers Conference 2011, which will start February 28 and take place in San Francisco.

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Sony to Present Its New PSP2 Boasting with OLED Screen and 3G Support

Gamers will soon be able to witness the launch of a new Sony PSP2 that will feature an OLED screen and support 3G.

The information on the preliminary details of the console and PSP smartphone were recently unveiled in Nikkei, a Japanese newspaper.

It would be interesting to note that in addition to the features of previous versions, the new PSP2 will have 3G and WLAN support. Thus players will be able to get together online.

Besides, the new device boasts a new OLED screen and an upgraded processor.

It is worth mentioning that the tech giant Sony decided to include in its new devices some additional features like online gaming and multimedia services.

Besides being able to play video games, user will also have the opportunity to watch online videos and listen to the music.

The company is expected to present the new PSP2 system in January 27, when it holds a pres conference. In addition, Sony will release the PSP smartphone in February.

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Dead Space 2

Following on from the excellent yet cruelly overlooked original, EA's talented Visceral Games studio has taken an already terrifying game and spliced it with some grandly spectacular action moments. The result is a true emotional rollercoaster.

From its opening eerie minutes to the ridiculous, television-shaking conclusion, Dead Space 2 immerses you to the max. Only thing is, it immerses you somewhere not very pleasant and plays with your feelings like no game we've ever come across.

Set some years after the first DS (there's a catch-up video for you lot who skipped the first game - you know who you are), Dead Space 2 opens with protagonist Isaac Clarke awakening on the floating space city, The Sprawl, based off Saturn's Titan moon.

For reasons that later become apparent, the situation on the starry metropolis is just as dire - and monster-filled - as when Isaac last passed into a coma, when leaving the Ishimura - and the story has more than a few gigantic twists that plunge Isaac's plight into even more desperate areas.

The Sprawl is infested with Necromorph horrors, which - in case you're one of the shamed few who missed the original - are a sort of alien infection that mutate and infest dead human host bodies. You wouldn't want to kiss one, let's put it that way. Luckily for those who bypassed the first title, catching up on the story is over in seconds; within a blink of an eye, you're what the blazes is going on, with Isaac is running (and shooting) for his life through the burning city.

Originally posted on CVG: Dead Space 2 review

Everything in the city has a connection and context - if you're feeling brave you could even make comparisons to the ultimate gaming locale, BioShock's Rapture. In the school, for example, you'll fend off armies of corrupted children and screeching babies, while the Church of Unitology has a very Andrew Ryan-esque animatronics display explaining the origins of the shady religion.


Visceral is excellent at building tension - although it relies a little too heavily on the player running out of ammo to build panic. That said, you're going to be bullet-happy here: We can recall the first moment in the 10-hour campaign when a screeching Necromorph exploded into our moving elevator - but from then on we were ironsights-up for every single trip.

When you think something's going to jump out and get you, it probably won't. Yet when you jog off towards the 'safe' room a gunship will disintegrate the entire adjoining wall, as a 10ft horror drags you into air-less space.

The sense of fear and surprise instilled by Visceral's audio team in particular is sublime, and truly raises the bar for the industry as a whole.

In one early sequence, for example, you'll fight Necromorphs through a speeding train, space jump at 200mph to another carriage, smash through the ceiling in a spiral of flailing pain, and then desperately sprint as everything explodes and crumbles behind you in an incredible scripted firework display.

However, the added slant on action has been handled carefully. There's very little monotonous run-and-gunning here, and things never seem to descend into a senseless fragfest. Make no mistake: the scares aren't only plentiful, they creep up on you.

Dead Space 2: Characterisation

Dead Space 2 is undoubtedly scarier than its predecessor. Some of the new monsters are a nightmare to fight, forcing you to change gun strategies at a moment's notice.

Unlike the original game, this time main man Isaac has a voice and chucks his bare face about with great abandon. Some fantastic camera work and commendable controls complement in making Dead Space 2 feel like a real personal trauma; after a horrific battle Isaac might open up his helmet and drop to the floor for a breather, and there's plenty of interaction with fellow survivors.

Mechanically, one of the biggest new features is the Zero G flight mechanic, which feels a world better than the comparatively clunky space jumping from the first game.

This time around, a click of the left thumbstick Isaac ascends to a weightless glide, from which point you can elegantly and easily fly him around the room using the two sticks. This mechanic is imaginatively combined with the stasis and kinesis systems to satisfyingly solve certain inventive puzzles.

Dead Space 2: Conclusion

Dead Space 2 is quite simply a fantastic survival horror action game - it's everything fans of the original have been hoping for. If we were picking at straws we'd argue that the game's weapons arsenal - which now sees the addition of the satisfying javelin gun among others - still doesn't encourage diversity, while multiplayer is yet to full convince us. We're sure it will be popular in a public environment - there are too many neat gameplay touches ported over from the campaign for it not to take off - but we've been left looking cynically at its teamwork-shunning score system.

But if it's a genre-besting single-player experience you're looking for - and honestly, what more do you want? - you won't be able to do better. Polished, sickening, satisfying and occasionally heart-testing, Dead Space 2 is undoubtedly the best horror adventure on Xbox 360 and PS3. It's the Resident Evil of this generation - and it'll leave you an emotional wrec

Dead Space 2 launch: Out now on Xbox and PS3
Dead Space 2 price: £40-£55

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Sunday, May 15, 2011

Mass Effect 2 PS3

During the opening level of Mass Effect 2 game, a sprawling sci-fi adventure that keeps you mesmerised throughout its 30+ hour lifespan, the main character - the man or woman you played as throughout the whole first Mass Effect - dies. Before you accuse us of spoiling the story, we'll qualify that remark by saying that 'dies' isn't the end of the story.

As with almost everything else in Mass Effect 2's beautiful universe, things are not as they seem. A shady human splinter group called Cerberus reconstruct Shepard, almost cell by cell. Do you side with Cerberus, a wealthy bunch of human separatists who clearly have their own sinister agenda, or do you remain loyal to the Galactic Council, who abandoned you; left you for dead. The decision, as you'll increasingly begin to realise as you delve further into Mass Effect 2's universe, is far from black and white.

The ability to put you into believable, yet tricky moral binds is one of the Mass Effect series' proudest achievements, and the quality of its script married to the richness of its atmosphere is what keeps you coming back for more when other adventure games begin to flag.

BioWare's seamless conversation system helps enormously with this. Dialogue feels natural, as it does in a good movie, with camera angles framing each shot to make the most of BioWare's stunning character models (which look slightly more lifelike on PS3, you'll be pleased to hear), its moody lighting, and the often breath taking backdrops.

Options on the dialogue wheel aren't word for word responses; instead they sum up a mood or opinion. For a more blunt approach, there are moments when you can pull either L2 or R2 for a Paragon or Renegade intervention, like cutting a man's talk short and punching him through a window.

Mass Effect 2 PS3: Controls

You'll notice we haven't referred to ME2 as an RPG, and that's because... well, it isn't. If anything, it's a third-person shooter with deep, deep story elements woven in. Oh, and some character management. And squad mechanics. And resource management. Ok, so it's a hybrid game without comparison on PS3.

Combat feels great on the Dualshock. R1 is your trigger button, L1 aim, and R2 and L2 bring up your weapon and ability wheels, where you control the arming and attacks of yourself and your squad.

It's an elegant system. Aim at a target, squeeze R2 and a wheel of abilities appears as the action pauses. Select the ability you want (say, Overload for bringing down a target's shields), press X, and it's used immediately. This isn't stodgy RPG combat, it feels like a proper shooter).

Other actions, such as squad management are handled by tapping a button. Point at something, press either left or right on the d-pad and your squad member goes there. They handle things like taking cover autonomously, and - mercifully - they're smart enough to know when they're in your line of fire.

In fact, in Mass Effect 2 your squad plays a key role. The over-arching story sees you assembling a crack team to undertake what appears to be a suicide mission to help save every sentient race in the galaxy.

The majority of the game sees you cruising off to alien worlds on a recruitment drive, which all leads up to one epic scrap at the end. However, you don't command loyalty from your crew automatically - you have to earn it. Getting one crew member on side can mean isolating another. Choosing between them is genuinely tough, and it has a bearing on how the game plays out. Without giving anything away, we felt bona-fide remorse during some of the end scenes because of the choices we'd made during the main game. That's the real kicker when it comes to Mass Effect 2.

Mass Effect 2 PS3: Conclusion

No, it doesn't have the deepest RPG mechanics, nor the most fluid combat, but what it does have is a world that is so utterly believable, populated by incredibly fleshed out characters (in both senses of the phrase) - all bound together by a plot compelling enough to keep you engrossed for weeks and still leave you wanting more at the end.

It effortlessly draws out emotions with the same frequency, say, a COD game throws angry, shouty men at you. Quite simply, if the sci-fi setting appeals, Mass Effect 2 is unrivalled. It's an adventure you're unlikely to forget, and even less likely to put down before its thrilling climax.

Mass Effect 2 PS3 release date: Out now
Mass Effect 2 PS3 price: £35-40

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The Sims 3 review

Everyone has heard of The Sims, but The Sims 3 is the first time it’s been launched on the PS3, xBox 360 and Nintendo Wii.

In The Sims 3 you have to take out the recycling, go to work, exercise, make dinner - all for the benefit and well-being of a tiny pixelated person who doesn't even say thanks. But it's fun. There's something weirdly satisfying about hovering over a house, secretly guiding the lives of the inhabitants with a magical cursor.

The game's AI controls them, but left to their own devices they're likely to sleep all day, never wash and skip work. So you have to intervene and keep them healthy, happy and organised.

You begin by creating your Sims. You can make up to eight per household, customising their appearance, age, names and, crucially, their personality.

Each Sim has five slots for Traits that dictate what kind of person they'll be. You could create an athletic good Samaritan, an evil kleptomaniac, a genius who hates children or a thousand other combinations, and the end results are always entertaining thanks to the lively and expressive character models.

How you play is up to you. You could create a family with children; a bachelor; a young couple; an elderly couple in retirement. But you don't have to start a game with the intention of keeping your Sims happy. There's a lot of entertainment value in making their lives a misery, and the game gives you plenty of options to do so.

As you play you're given challenges, normally something your Sim desires, be it a promotion or a bigger TV. Complete them and you receive Karma points, which let you unleash supernatural powers. This could be cleaning and repairing everything in your house (to the delight of your Sim) or, alternatively, calling in a meteor strike on their home, destroying all their worldly possessions.

Originally posted on CVG: The Sims 3 review

But there's more game in playing the 'right' way, guiding them from a low-paying job to being rich, fulfilled and successful. Part of this is making sure their surroundings are pleasant. You have remarkable control over your house, from the landscaping outside to the size and shape of every room. Carpets, wallpaper and furnishings are all customisable, and spending your Sim's earnings on newer and better appliances is a fast-track to happiness.

Your Sim has ever-changing Moodlets that are caused by a number of factors. If they're sleeping in a cheap bed they won't be well-rested and are likely to be irritated or cranky at work. If you haven't done the washing up and the room is full of dirty plates, their mood will be lowered. There are positive Moodlets too, though, like the satisfaction of a vigorous workout or having a relaxing shower.

But this is where the game's biggest problem lies. The game mirrors life perhaps too closely, and it's not long before controlling your Sim's destiny feels like hard work. When they go to bed you've no choice but to watch them snooze, which takes entirely too long, even with the game speed set to max. Same with when they go to work, over which you have no real control or interaction.

And the micro-management of keeping each Sim happy and content is largely tedious, requiring you to constantly nanny them and tend to their needs. It's the tiresome busywork that fills our actual lives that makes The Sims 3 often unbearably dull to play. There are some moments of excitement, like meeting a ghost, starting a fire in the kitchen or being burgled, but mostly it's just repetitive drudgery.

And in that respect, as a life simulator, it's depressingly authentic; an endlessly-looping cycle of tedium interspersed with brief moments of happiness and, eventually, death.

The Sims 3 launch date: Out now
The Sims 3 price: £25-£25 online

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Playstation 3 Shipments Seized in Europe After Legal Dispute with LG

Sony and LG have been suing one another over claims of patent infringements and it seems the Korean electronics manufacturer gains an upper hand after European customs officers have been ordered to seize shipments of Playstation 3. This comes after LG won a preliminary injunction against Sony.

The Civil Court of Justice in the Hague, Netherlands, has ruled out that all new PS3s that are being imported into the United Kingdom and the rest of Europe for at least 10 days have to be confiscated.

An extension of the injunction could mean the popular console disappearing from retail shelves. So far, tens of thousands of PS3s were seized in the Netherlands.

The dispute centers on Sony’s alleged infringement on the use of LG’s Blu-ray technology.

The Japanese electronics giant is trying to file an appeal to the European Patents Office as of this writing, hoping that the ban would be lifted in the soonest possible time.

Meanwhile, LG could apply to the same office to get the 10-day import ban extended. The company could even apply for a court order to get the consoles destroyed.

The two companies are involved in seven separate patent disputes. Sony is also seeking to block shipments of LG smartphones to the United States.

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PlayStation Store spending soars

Figures show PS owners spending like there's no tomorrow.
The PlayStation Store had something of a bumper year in 2010, according to Sony America’s Pierre Gravereau. The virtual emporium’s takings were up 70 per cent in 2010 according to the exec, who has was speaking at this year’s Game Developers Conference.

Why the surge? Well PSN accounts now sit at 70 million, with 60 per cent more people looking around the PlayStation Store in 2010 compared to 2009. Gravereau says 80 per cent of PlayStation owners are now connected to the web.

Sadly, Gravereau didn’t actually hand over any precise figures, instead relying on percentage points to make his case. Still, it shows that the PS3 is managing to keep up the pace with Xbox Live.

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PlayStation Network Now Allows Online Game Saves

Sony’s PlayStation Plus subscribers are now allowed to save their games online. This new service comes after players download the v3.60 of the PS3 firmware, which is expected to be released today, March 10.

Members are allowed to save up to 150MB of PlayStation 3 game progress data, or up to 1000 data files per account, in Sony’s make.believe cloud. Although the storage may sound too small, it is certainly enough for such files.

The advantage of storing PS3 games online is that players can simply log in the account details into any PS3 console around the world and they can continue playing their favorite games as if they are at home.

To save the game online, players would have to open the “Save Data Utility” menu of the selected game, choose the save data, open the Options menu to select Copy, and choose “Online Storage” to send the save data to the cloud.

To retrieve a saved game data online, open the “Online Storage” menu from “Save Data Utility,” choose the save data, open the Options menu and select Copy.

PlayStation Plus is available for a yearly subscription of US$49.99 or a 3-month option for $17.99.

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Cars 2 game gets own trailer

Cars 2 is coming to theaters everywhere on June 24, and if we're honest, we're pretty stoked. The original Cars movie was, after all, a great flick with an all-car cast. And thanks to the popularity of the first Cars movie, Disney and Pixar plan to make a Mater-load of cash with this second round, and not just on the movie itself. Disney Pixar is (predictably) working on the video game Cars 2: Spies Wanted, which will reportedly become available in July for the Sony PlayStation 3, XBOX 360, Nintendo Wii and DS.

Source

Tuesday, May 10, 2011

Sony NGP 'possibly' priced at $250, $350 for 3G

Sony Europe has previously confirmed that there will be two models of Sony's upcoming handheld console, the NGP gadget, and that is a WiFi-only model and a 3G model. However, they never disclose the price. However, a survey conducted by research firm Toluna, and sponsored by publishers Ubisoft, and it was called “Ubisoft- NGP concept- US Adults”. The breaking point here is the question asked by the survey. ”, and another similar question that reveals another lower end model being priced at $250. Of course, it's a survey conducted by third party publisher and not Sony itself, so the price could well be pure assumption.

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